Which game platform is better for Android?
But when you consider the income picture, a new image starts to emerge. Apple receives a staggering 76% of all app revenue. The percentage that Google will share with other operating systems is only 24%. Because users in the App Store appear more prepared to pay for a fantastic game, many top app developers choose working with iPhones.
Hardware is also another factor. Apple consistently produces mobile devices of the highest calibre. Users may easily upgrade the operating system. As a consequence, developers are aware of the kind of experience users will have. It is simple for designers to build a product and be certain that the end user will experience it as intended.
On the other hand, Android works with a wide range of hardware, several OS versions, and operating systems that certain businesses may have changed. It is challenging to guarantee that each of these players will have an identical game experience. When a game is first published, it frequently has problems or is sluggish on various platforms, requiring a number of updates. Other times, items will only launch for a certain number of supported devices, which frustrates other Android users.
The more consistent hardware and OS environment on Apple is preferred by many game creators. One developer claims that instead of wasting time attempting to address issues on several slightly different platforms, this allows him to focus on creating the ideal user experience.
Other Different developers have different viewpoints. Although the standardized iPhone hardware is good, Chris Murphy, the game creator and publisher, claimed that the technology is quite stiff. He believes that having access to powerful Android devices might be beneficial for developers, but there is a risk that your special effects will run slowly on certain devices while looking great on others.
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