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Which game platform is better for Android?

 Which game platform is better for Android?

Which game platform is better for Android? The mobile phone business was drastically altered when the iPhone was introduced roughly six years ago. What customers now expect from their phones has changed. Customers could do so much more with their phones than simply make calls and send messages thanks to the abundance of applications that are now readily available.
When the iPhone was released about six years ago, it changed the mobile phone industry. It changed what consumers want from their phones. Instead of just making calls and sending texts, customers had a wealth of apps available that expand the capabilities of their phone by orders of magnitude.




But when you consider the income picture, a new image starts to emerge. Apple receives a staggering 76% of all app revenue. The percentage that Google will share with other operating systems is only 24%. Because users in the App Store appear more prepared to pay for a fantastic game, many top app developers choose working with iPhones.

Hardware is also another factor. Apple consistently produces mobile devices of the highest calibre. Users may easily upgrade the operating system. As a consequence, developers are aware of the kind of experience users will have. It is simple for designers to build a product and be certain that the end user will experience it as intended.


The equipment

On the other hand, Android works with a wide range of hardware, several OS versions, and operating systems that certain businesses may have changed. It is challenging to guarantee that each of these players will have an identical game experience. When a game is first published, it frequently has problems or is sluggish on various platforms, requiring a number of updates. Other times, items will only launch for a certain number of supported devices, which frustrates other Android users.

The more consistent hardware and OS environment on Apple is preferred by many game creators. One developer claims that instead of wasting time attempting to address issues on several slightly different platforms, this allows him to focus on creating the ideal user experience.

Other Different developers have different viewpoints. Although the standardized iPhone hardware is good, Chris Murphy, the game creator and publisher, claimed that the technology is quite stiff. He believes that having access to powerful Android devices might be beneficial for developers, but there is a risk that your special effects will run slowly on certain devices while looking great on others.

Gameplay, consumer rockets, and game quality

The varied approaches to the market are still another problem for customers. Apple charges developers a fee to enter their apps into the app store. Neither does Google. As a result, the Google Play store is flooded with subpar products, some of which are nothing more than adware.
Since consumers can simply sideload pirated versions of games to their devices, Android is also simpler for software thieves. After spending a year and a half developing a game and only charging $0.99 for it, one developer reported that just 200 copies of the game were sold on Android the first day, despite 35,000 pirated versions being downloaded. It is understandable why coders would find it upsetting.

Users cannot use a pirated program on an Apple iPhone without jailbreaking it, according to Apple. Many individuals are unwilling to do it since doing so voids the guarantee. They would rather shell out the little cost for an authentic copy of a game.

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